El equipo de Chaosgroup han puesto a disposición de todos los ususarios registrados la nueva actualización de V-Ray, la versión 3.2. Ademas de ser compatible con 3ds Max 2016, la nueva versión añade nuevas mejoras.
A continuación «copio y pego» todas las mejoras de la nueva versión de la web Vray.info
Nuevas mejoras V-Ray 3.2:
- VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
- V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
- V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
- V-Ray: Added button to open the V-Ray messages log window;
- V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
- V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;
- V-Ray: MaxScript parameter to control the DMC random seed;
- V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
- V-Ray: Provided tooltip descriptions for most of the renderer settings;
- V-Ray RT CPU: Support for VRayEnvironmentFog;
- V-Ray RT GPU: Added support for Composite map rendering;
- V-Ray RT GPU: Added support for displacement;
- V-Ray RT GPU: Added support for VRayMtl anisotropy;
- V-Ray RT GPU: Added UDIM tag support;
- V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
- V-Ray RT GPU: Initial support for texture baking;
- V-Ray RT GPU: Support for spherical panorama cameras;
- V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
- V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
- VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
- VRayProxy: Added Show whole mesh viewport display option;
- VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
- VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
- VFB: Added ability to load the render settings for an image from the history window;
- VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
- VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
- VRayFur: Faster rendering; can now be accelerated by Embree;
- Hair&Fur: Faster rendering; can now be accelerated by Embree;
- VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
- VRayInstancer: Added parameters to control the random seed, render percentage;
- VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
- VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
- VRayOSLMtl: Added support for vray_subsurface() closure;
- VRayOSLMtl: Added support for vray_hair() closure;
- VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
- VRayHDRI: Added support for loading PNG grayscale with alpha images;
- Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
- V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
- ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
- vrayspawner.exe can assign separate DR nodes to different processor groups;Modified features:
- V-Ray: Reduced light cache leaks through a new parameter «Leak prevention»;
- V-Ray: New default settings for the light cache;
- V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to «Subdivs multiplier» and affects all shading samples for the particular object;
- V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;
- V-Ray: The render mask on selected objects is intersected by VRayLights;
- V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;
- V-Ray: Added UI view switcher to the Global DMC sampler rollout;
- V-Ray: Changed the default motion blur duration value to 0.5;
- V-Ray: Improved handling of meshes and proxies that are invisible to the camera;
- V-Ray: Speed up of the «transforming vertices» phase in scenes with many objects;
- V-Ray: Simplified the «default» view of the light cache rollout;
- V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;
- V-Ray RT GPU: Cleaner glossy reflections from area lights;
- V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;
- V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;
- V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;
- V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;
- VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;
- VFB: Better contrast function that preserves the black and white points;
- VFB: The render region coordinates are stored normalized to the image size;
- VFB: The vfbControl MaxScript function supports loading of color correction files;
- VFB: The vfbControl MaxScript function does not cause the VFB to show anymore;
- VFB: The «Edit comment» window appears under the mouse cursor when shown;
- VFB: The «Close» button in the «Edit comment» window is changed to «Save and close»;
- V-Ray Quick settings: Light cache’s Pre-filter is no more affected;
- VRayCarPaint: Added max reflection depth control;
- VRayExposureControl: Added MaxScript access to the «active» and «processBG» options;
- VRayFastSSS2: Changed trace reflections to enabled by default;
- VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;
- VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;
- VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;
- VRayHDRI: Improved elliptical filtering;
- VRayLight: Simplify the interface options layout;
- VRayProxy: Instancing for Alembic meshes is enabled by default;
- VRayScatterVolumeMtl: Improved calculations;
- VRayToon: Added support for layers in the include/exclude list;
- V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;
- .vrmesh exporter: Added support for VRayInstancer when «Export each mesh to separate file» option is selected;
- .vrscene exporter: The render state of objects is exported;
- Installer: Adding exceptions for applications and ports to the firewall;
- Lens analyzer: Added ability to generate texture for physical camera distortion map;
- ply2vrmesh: Preserve UV set names for .geo/.bgeo files;Bug fixes:
- V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object’s transformation;
- V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions;
- V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material;
- V-Ray: Fixed a crash when rendering primitives with no faces with Embree;
- V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree;
- V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR;
- V-Ray: Fixed a random crash at the end of a render if «Get resolution from MAX» option is unchecked;
- V-Ray: Fixed artifacts when rendering hairs with Embree;
- V-Ray: Fixed some of the quad menu items registering more than once;
- V-Ray: Fixed issue where toggling the «Default Lights» option also changed VFB resolution preset;
- V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes;
- V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl;
- V-Ray: Writing output with the «Separate render channels» can be interrupted;
- V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling;
- VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used;
- VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl;
- V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions;
- V-Ray RT: Added support for animated UVW coordinates;
- V-Ray RT: Animation frames were duplicated;
- V-Ray RT: Changing map channels during Active Shade was not re-exported;
- V-Ray RT: Divide shading subdivs was not exported;
- V-Ray RT: Fixed crash due to leaking animated mesh light meshes;
- V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture;
- V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated;
- V-Ray RT: Fixed incorrectly exported material names starting with digits;
- V-Ray RT: Fixed random hang during «Waiting for renderer…» stage when rendering as production renderer;
- V-Ray RT: Fixed some of the messages in the console appearing on the same line;
- V-Ray RT: Fixed VFB occasionally freezing during rendering;
- V-Ray RT: Mesh light was missing if «Replace mesh with light» was off;
- V-Ray RT: Render server may crash on exit if there is a physical camera in the scene;
- V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled;
- V-Ray RT: Removed unnecessary displaced mesh re-exports;
- V-Ray RT: Rendering stops after VRayMtl Displace weight is changed;
- V-Ray RT: Texmap animation was not exported when the texmap was attached to VRayDisplacementMod or Output map;
- V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRayMtlSelect is used in production rendering;
- V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern;
- V-Ray RT: The Generate caustics option in VRayWrapperMtl was not exported;
- V-Ray RT: The Lock noise pattern option was not exported properly;
- V-Ray RT: The SSS2 render element was not exported;
- V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off;
- V-Ray RT: VRayLight with Composite map was rendered black when base layer transparency was 0.0;
- V-Ray RT: VRayLightMtl was always emitting on back side;
- V-Ray RT: VRayProxy was rendering with frames offset in ping-pong playback mode;
- V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used;
- V-Ray RT CPU: The VRayEdgesTex Hidden edges option was ignored;
- V-Ray RT GPU: Added support for procedural textures attached to VRayLights;
- V-Ray RT GPU: Camera vignetting is applied on directly visible VRayLights in the Alpha channel;
- V-Ray RT GPU: Fixed crash when restarting the rendering session;
- V-Ray RT GPU: Fixed crash with VRayFastSSS2;
- V-Ray RT GPU: Fixed rendering of VRayFastSSS2 in the VRayLightSelect render element;
- V-Ray RT GPU: Fixed wrong refraction rendering with VRayVRmatMtl;
- V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness;
- V-Ray RT GPU: Instanced dome lights with different transformations render wrong;
- V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting;
- V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light;
- V-Ray RT GPU: VRayLight direct light was clamped with Max ray intensity value;
- V-Ray RT GPU: VRayLights did not appear in VRaySelfIllumination render element;
- VFB: Curve color correction control is not updated when loading from file;
- VFB: Fixed messed image when switching from large image to a smaller one during comparison;
- VFB: No color corrections are applied in saved render output file;
- VFB: Some color correction parameters’ values were not resetting;
- VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is «Render elements only»;
- V-Ray Quick settings: Fixed issue preventing the loading of custom presets;
- Hair&Fur: Fixed wrong color of VRayHairInfoTex in VRayMtl on motion blurred hairs;
- Hair&Fur: Fixed occasionally wrong shading results (-1.#IND);
- VRay2SidedMtl: Fixed rendering black with «multiply by front diffuse» in certain situations;
- VRayClipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT;
- VRayDirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled;
- VRayFastSSS2: Fixed a crash when rendering with Object-based illumination map;
- VRayHairMtl: Wrong shading results when blended with VRayBlendMtl;
- VRayHDRI: Interpolation and filtering options are not working if «Clear cache on render end» is enabled;
- VRayIES: Fixed a crash on VRayIES color temperature change with disabled viewport shading;
- VRayInstancer: Cancelling a render during «Updating instances» causes a crash at the end of the render;
- VRayLensEffects: Glare mask was not working when using DR through network rendering jobs;
- VRayMetaball: Animated parameters of the VRayMetaball object do not update the preview in the viewport;
- VRayMetaball: Changing Particle inputs for VRayMetaballs via MaxScript doesn’t refresh in UI automatically;
- VRayMtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0;
- VRayMtl: Fixed GTR/GGX invalid results with glossiness value of 1.0;
- VRayMtl: The «Affect channels» option for refraction doesn’t work when dispersion is enabled;
- VRayOrnatrixMod: Fixed a crash when using Bitmap texture with .ifl sequence for Thickness map in Render settings;
- VRayOrnatrixMod: Ox Render Settings were not applied to the exact group specified in the modifier;
- VRayOSLMtl/VRayOSLTex: Fixed the tab order for shader parameters controls;
- VRayPhysicalCamera: Camera tilt parameters are not properly updated in the viewport for hidden cameras;
- VRayProxy: Slow import of proxy meshes with the weld option on;
- VRayVRmatMtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel;
- .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images;
- ply2vrmesh: Fixed conversion of PRT files with many particles;


